Tuesday, 20 May 2014
Texture Showreel 2014
You can now view my Texture Showreel online on Vimeo. Just Click the Thumbnail above!
My latest reel showcases some of the work I have done while working at Framestore as a Texture artist since 2010. Now that 3 of the films I have worked on are available to buy on home media I can use the footage to demonstrate my skills.
As always and with every project I am improving artistically and technically, so we will have to wait for the latest projects I have been working on to be released before I can show what I can do now.
Tuesday, 26 February 2013
Texture Showreel Spring 2013
For the past two and a half years I have been lucky enough to work as Texture Artist at Framestore, working in Film, commercials and animation. Unfortunately, most of my best work is featured in projects that are yet to be presented into the public domain and I can't show it. This includes work on Alfonso Cuaron's Gravity, 47 Ronin and Iron man 3.
In the meantime, here is a few small examples of commercials work and a few personal projects. Hopefully I will be able to upload more work soon.
Wednesday, 14 July 2010
Mind The Gap Artwork
A few months ago I offered to help out a friend with concept art for his screenplay, for which he was intending to create a portfolio and pitch it to prospective film producers. Here are my three favourite pieces:
This character is known as the ticket inspector, I had great fun designing and drawing him.
This is one of my favourite pieces i've done, showing a tree filled with sealife.

I drew and coloured this mutant spider, and comped it onto the background image.
This character is known as the ticket inspector, I had great fun designing and drawing him.
This is one of my favourite pieces i've done, showing a tree filled with sealife.
I drew and coloured this mutant spider, and comped it onto the background image.
Saturday, 24 May 2008
Robot Pirate Captain Update #3
Signs in the Crops
This month's concept is another Luntara inlay piece. Influenced by Luntara's song 'Signs' as well as the Mel gibson film of the same name, this piece took me a couple of hours to do. I am pleased with the perspective, as well as the crop texture which i made with noise and grain. It is surprisingly difficult to find birds eye views of untouched crops on the internet!
Tuesday, 8 April 2008
Robot Pirate Captain Update #2
Tuesday, 25 March 2008
Wednesday, 19 March 2008
POD 003 - It's Da Bomb!
Ria and Ryan Textures!


These are some Textures from the upcoming Ria and Ryan episode! They are Texture's of Ryan's Pilot outfit and of the Fokker Tri Plane, as piloted by none other then the Red Baron himself! I made and UV Mapped the plane, and I adjusted David Bates' model of Ryan so that he wears a Pilots outfit.



Texturing a Bullet




These above images are the Texture maps for a character from a friend's film called 'Snap'. Despite its phallic appearance, it is actually a bullet with a female persona. Each of the character had one disembodied hand which was their only useful limb.
Saturday, 15 March 2008
Alienweirdo Avatar
The Scarecrow's Silent Laughing

To tantalise my concept tastebuds I have done a piece of concept influenced by lyrics by Luntara's song, 'A Glorious Beginning'. The green moon is a symbol of the band's arrival, and is quickly becoming a recurring feature in my artwork... The Scarecrow is atop of a cliff with the waves violently smashing against the rocks. The Piece took a couple of days to do. Its my favourite Piece so far, and hopefully I'll get time to do some more!
Zombie Frog
This is my half of an Art trade i did with a uni classmate whom I chat to frequently on Deviantart.Back in our first year of college, we worked together in a team of 5 on a storyboard project. The story we came up with involved an old house, some lost teenagers and giant zombie frogs. We came up with these ideas way before i had my obsession with Hellboy, so this isn't influenced by the plague of frogs
Sunday, 3 February 2008
Heinz Meister takes a Bath
Friday, 7 December 2007
POD Pirates Update: Harv 3D
This is the Developement of the character 'Harv', who is at this point intended to be used in the pilot show 'Pod 003'.


The above images are 3D models of the Character i made in Maya. The image below is the previously posted concept image of Harv, only with proposed colour. I used Reds and yellows as i felt the Robot had a very Soviet feel to it. This palette isn't final, and his texture may change.


The above images are 3D models of the Character i made in Maya. The image below is the previously posted concept image of Harv, only with proposed colour. I used Reds and yellows as i felt the Robot had a very Soviet feel to it. This palette isn't final, and his texture may change.
Monday, 3 December 2007
Power Through!
Work has been slow as of late, becuase i have just done two weeks worth of Running at Molinare in Soho, London. Now that they have let me go (due to financial reasons i must stress!), i can concentrate on getting stuff done, like the new Ria and Ryan episode animatic and coloured versions of the Pod Pirates!
Just Keep on Smiling!
Just Keep on Smiling!
Pod Interface Designs
These are some concept ideas for the computer interface on the escape pod from the pilot show of the same name.

This was the first piece i had done, an overtly complicated design although Punchdrunk did like the large eye in the middle.

This is the only piece i had done with the main character in it. The extendable arm was a piece of development from Desmond Walsh's idea.

This idea was developed through the previous ideas and looking at the space available within the 3D model of the Pod to use. Since the Pod will be fairly small and claustrophobic, the computer needed to be of a certain size.

This was the first piece i had done, an overtly complicated design although Punchdrunk did like the large eye in the middle.

This is the only piece i had done with the main character in it. The extendable arm was a piece of development from Desmond Walsh's idea.

This idea was developed through the previous ideas and looking at the space available within the 3D model of the Pod to use. Since the Pod will be fairly small and claustrophobic, the computer needed to be of a certain size.
Monday, 29 October 2007
Ria and Ryan Episode 3 News
I am currently participating in the highly anticipated next episode of Ria and Ryan!

Sarah, Dave and I are writing the Script, and storyboarding as we are going along so that we can get onto the 3D stuff as soon as possible! The above image was drawn By Sarah and coloured by me! As always, all Ria and Ryan images are copyrighted!

Sarah, Dave and I are writing the Script, and storyboarding as we are going along so that we can get onto the 3D stuff as soon as possible! The above image was drawn By Sarah and coloured by me! As always, all Ria and Ryan images are copyrighted!
Robot Space Pirates Phase 2
I'm trying to think why i have no work posted for this past month... and then i remember I've been working quite hard and forgot to post! Its been mostly work for Punchdrunk, including the Music Video SIF and Concept for POD 003. Here are some pencil sketches of Robot Space pirates that i have designed for POD:

The ideas for the characters 'Legs' and 'Clam' were originally green lit, though now sadly they aren't going to be used. 'Harv', Who is going to be used, is the combination of 'Hal' and another Robot Design done by Mr Dave Bates, as requested by Punchdrunk. 'Mart' is going through a design change as well, but his head will remain the same!
I will post final colour versions of the final Robots when they are ready! These images are copyrighted.
-ian-

The ideas for the characters 'Legs' and 'Clam' were originally green lit, though now sadly they aren't going to be used. 'Harv', Who is going to be used, is the combination of 'Hal' and another Robot Design done by Mr Dave Bates, as requested by Punchdrunk. 'Mart' is going through a design change as well, but his head will remain the same!
I will post final colour versions of the final Robots when they are ready! These images are copyrighted.
-ian-
Subscribe to:
Posts (Atom)















